Fountain Pen Friday: Pilot Kaküno

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So one of my Uwajimaya purchases was the Pilot Kaküno because it was so cute I couldn’t pass it up. Yes, I know it’s supposed to be for children… but when has that stopped me on anything?

 

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Here’s what the pen comes with, pen, cap, and a black Pilot cartridge. It has directions for a converter but one is not included.

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I can’t read Japanese but some of you can, so here’s the directions. Hmm, well I’m not a fan of writing in black ink… let’s see what colors of Pilot cartridges I bought… Ooo Pink!

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Oooooooooh yeaaaaaaaah.

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Guys… guys… this pen is adorable. IT HAS A WINKY FACE NIB.

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I gather the reason is so you know you’re holding the pen right if you can see the face when you are writing? I mean I’m talented, but I’m pretty sure I could still hold this pen wrong in a way that shows the face… but I don’t care! IT IS ADORABUBBLE!

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Ooops I got so excited about the winky face I forgot to show you an item for scale. Here you go… nailpolish.

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You could use this with the cap posted but I never will. I mean it’s fine… just not my thing. The cap is also the same octangular shape as the pen body so it won’t roll away off the table while you’re not using it. HANDY!

IMG_20141204_205031_093The pen body and the grip are both kind of octagonal. The grip however is much smaller around and while it is faceted it isn’t as uncomfortable as the triangle grips can be. Though it encourages proper grip you don’t HAVE to.

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Note to self: you have terrible handwriting wearing a wrist brace and are still crap at drawing ponies.

The Good

  • CUUUUUUUUTE
  • comes in fine and medium nibs in a variety of color styles
  • plastic
  • can use a Pilot converter
  • writes nice

The Bad

  • hard slightly unusual grip
  • proprietary cartridge

Overall grade: B+

 

 

Conversations Between Writers

David Anaxagoras

Humans and human analogs, Dave is a Good Human™ and he’s probably the most authentic human I’ve come to know in any form. I know that’s a really weird thing to say about someone, but you know how some people would still be basically themselves if they were in a life-like android? I just can’t see that working out for him. There’s a fundamental part of his self that’s wrapped up in the very act of being human, and that makes him a good writer and a very good person to know. David Anaxagoras is the Creator and Co-Executive Producer of the Amazon Studios kids TV series “Gortimer Gibbon’s Life on Normal Street“. You can learn more about him at http://davidanaxagoras.com/ and please follow him on Twitter.

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Minerva Zimmerman: How’s the weather down in California?

David Anaxaagoras: The weather has been very nice in my neighborhood. Not too hot, which is usually the case. It’s cooling off so much I might even light the pilot on the furnace.

MZ: That always freaked me out.

DA: I had to have the Gas company help with my water heater. I went a week with cold showers.

MZ: Oh man, that’s… I mean that’s practically camping in your own house

DA: Yes, that’s how I would describe most of my existence. I’ve been here 8 months and I’m still unpacking. Or not unpacking is more accurate.

MZ: I honestly have switched from not unpacking to “storing things in totes” and just claim it as storage. I’m finally getting through the totes slowly… 7 years later

DA: The thought had occurred to me… I have to get to my books, then maybe it will be time to surrender.

MZ: I am seeing Gortimer EVERYWHERE the past few days. It makes me grin

DA: I’m glad to hear it’s being seen all over. I mean, *I* see it, but I would expect to. I’ve been grinning for months.

MZ: The show really reminds me of those 1980s Wonderworks movies. I don’t know if you remember seeing them. I think it was maybe ABC that put them on Saturday afternoons?

DA: It’s ringing a bell, I’m trying to think of a specific one.

MZ: It’s how the BBC Narnia movies were shown on US TV for one. There was also one called Konrad about an instant boy (in a can) who was delivered to the wrong house

DA: Gortimer really was born from a desire to see a live-action kid adventure show. Mostly what we have now are sitcoms — so many sitcoms — and they are sort of ghettoized on kid TV channels. In my time, kid shows were family shows — they didn’t sent parents and older sibs running from the room. Everyone could enjoy them. Shows I remember were VOYAGERS and of course BATTLESTAR GALACTICA which to kid-me was just another adventure.

MZ: I love how it has a magic-realism thing going on

DA: I think it comes from my love of The Twilight Zone. In Gortimer, inner turmoil often shows up in the external world through a bit of magic.

MZ: Yeah. There are fantastical things that happen but they do reveal inner turmoil in a way that kids and adults alike can relate to

DA: I hadn’t planned on any fantasy element originally, but the pilot script took a left turn and I just followed. I’m glad I did. The other thing is, as you alluded to, in a kid’s world reality just seems a little more plastic. Try convincing a young kid they will never fit down the drain and they don’t have to worry about getting sucked down the bathtub drain — you can’t.

MZ: Hey, I’m still vaguely worried about that.

DA: Maybe you are just smart that way

MZ: Also my Dad told me that the drain worked because there was a little man under the hole with a bucket and that’s why sometimes the drain got slow

DA: Adults have no idea how terrifying their stories can be sometimes. I used to, when I was a preschool teacher, bake a gingerbread man with the kids and of course I would hide him before we went back to get him out of the oven. Invariable there is always one child scared to death at the thought of a gingerbread man running around the school. I think they’re the smart ones.

MZ: Man a horror story about a Gingerbread Man would be pretty scary. I mean, it could fit anywhere and all you would find was a little bit of crumbs where it had been, maybe a red hot

DA: I think kids live in that world, where it can be scary sometimes and we don’t understand it, forget what it’s like. It’s why I think it’s important to go ahead and acknowledge those emotions in kid stories, go ahead and have a story that scares them a little.

MZ: Being a kid IS scary!

DA: It helps to have friends.

MZ: Yes. And being alone and not knowing what is going on is the worst. That happens a lot as a kid, it feels a bit like being an alien.

DA: Or like you are Jack living in a land of giants. Nothing is your size. Nothing seems made for you. It’s someone else’s world. The scariest thing of all is that you are destined to turn into one of these creatures.

MZ: Yeah, that IS scary. I’m still scared of that too.

DA: Having a show like Gortimer is like having a second childhood. It’s given me so much to appreciate and treasure. It’s a ton of fun.

MZ: I think it is awesome that someone who has spent so much time with so many kids is writing a show like this too. I mean, I remember stories of things you were helping kids with and teaching them when you were still teaching. You know that they’re real people.

DA: When I first started I didn’t have any training, so I had to let the kids lead me into their world, so to speak. I had to meet them wherever they were. I think getting an education in early ed is a really good thing, but I’m glad I started out just being curious and open to their experience. I don’t know if I’ve ever made peace with growing up myself, anyway.

MZ: I am not sure I trust people who are happy about being an adult other than when it means you can have cake for breakfast whenever you want.

DA: Oh, shallots, I could have had cake this morning!

MZ: It’s true!

DA: Being an adult isn’t quite the fun I expected. There’s the freedoms, but you just don’t understand or expect all the stress involved.

MZ: Yeah, I think that’s why people who are comfortable with the level of responsibility that comes with adulthood worry me, like they can’t possibly be actually thinking about it.

Have you adopted Ranger’s food “swears” in your everyday life?

DA: I try to use food swears online because i have kids following me now. And I had to stop swearing all the time because I was on set. I don’t think kids are so fragile, but I think it’s disrespectful and also, it’s important to me that the set be a really positive happy place for the kids who spend so much time and work so hard there.

MZ: I think my favorite food swear is “SOUP!!!”

DA: I tried to use “Kale!” but it just sounded like a non-word when uttered with curse-energy. Like a sneeze.

MZ: and you might get mobbed in a Trader Joes yelling it.

DA: Might be a good diversionary tactic, though.

MZ: Sassafras would work well as a swear, there are just certain sounds that work. Kale sounds like you’re being stabbed with a spork

DA: I feel like that one must have been used. there was something about “pork and beans” that felt good. Explosive words or sounds…

MZ: fricatives

DA: That’s the word.

MZ: Hey, apparently I still remember something from Linguistics

DA: Hardest class I ever had.

MZ: omg yes I almost failed

DA: So much jargon. Really tough.

MZ: It’s more like math in how you think about it but you’re using all these language words and it’s just brain-breaking. It’s like that thing where you say what color the text of a color word is instead of what the word says.

DA: Ironic for a Linguistics class. Or perhaps appropriate. Our Prof promised a multiple choice final and then sprung an essay test on us. Multiple students fled the class in tears before the test was over.

MZ: …yeah I would have. Well, I couldn’t have. But I would have wanted to. Getting a 2.0 or higher was required for my major

DA: For undergrad?

MZ: Yeah, Anthropology

DA: Huh. Of all things.

MZ: It’s one of the 4 fields of Anthropology. You couldn’t show you had a grasp of the topic otherwise.

DA: Linguistics?

MZ: Yup. Studying humanity through how they communicate

DA: What are the other 3? Something biological, something science, something literary?

MZ: cultural anthropology, linguistic anthropology, archaeology and biological.

Biological anthropology was human bone lab. I am a horrible person to try and watch Bones with.

DA: When I was an undergrad I remember feeling like I wanted to have 20 lives so I could study EVERYTHING. Four years later that feeling was GONE.

MZ: Yeah, I wanted to do a double major and I got pretty close… but my husband moved to Oregon while I was one semester off of finishing my degree and I lost all wish to diversify my studies. Just wanted to get it done. Life, never works the way you think it will. That’s not a bad thing though.

DA: Tell me about it. It’s very unlikely I should be sitting here chatting with you right now.

MZ: Have you always been a screenwriter?

DA: I wrote my first screenplay in the third grade. It was a spy spoof. So, yes. There were times when I was focused on short fiction, but eventually came back to scripts.

MZ: I had a TA position for the drama teacher in HS, and there wasn’t really anything for me to do. So I started reading all the script files for every play the school had ever bought. There’s a certain rhythm to a good script. You can learn to see it on a page even. Once you’ve read a lot of examples you can see it in the text breaks

DA: It’s interesting the way writers often educate themselves. They haunt libraries or find themselves in a position where they have access to material. There’s a kind of almost unconscious attraction.

MZ: The words call.

DA: I loved books just as physical objects before I was really even a reader. Even the smell of them.

MZ: Apparently it is vanillin released as the cellulose breaks down, there is a scientific reason for book smell

DA: Well now you’ve taken all the magic out of it 😊

MZ: I dunno, I work with old stuff. I think that just lets you know how to cast the spell.

DA: Are you putting your degree to good use?

MZ: sort of accidentally?

DA: Good enough.

MZ: I didn’t mean to work at a museum, but I kind of fell into it and had more experience than I thought. Plus, all writing is part anthropology. Mostly I started on an Anthropology degree because I saw what the English degree homework was like, and I really REALLY hate diagraming sentences.

DA: There’s something nice about those happy accidents. I don’t believe in any sort of supernaturally guided destiny, but it was a revelation when I sold my pilot that when things work — they really work. All the pushing and strategizing and planning and sweating, and in the end, when it was time it just took off like magic.

MZ: I am really really happy for you. I think it is a wonderful show for real kids with just enough weirdness and magic.

DA: Thank you. I’m excited by all the great reviews, because they are positive yes, but also because people seem to really understand what we’re doing, why we’re doing it. And it makes me really happy to see parents and kids tweeting about it and excited about discovering a new show they enjoy.

 

Fountain Pen Friday: Manuscript Trio

On my recent trip to Seattle I stopped at the Art Supplies area of the University of Washington Bookstore, which is one of my favorite places to shop for fountain pens, ink, and notebooks. One of the ones I picked up was the Manuscript Trio Italic Pen.

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I love this horrible black and white floral print. My mother owns luggage with this kind of pattern and my brother has dubbed it “The Ugglage.” It NEVER gets lost. It is impossible to miss.

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If you’re a fan of the Lamy triangle grip, you’re going to love this pen. It has a very nice italic nib that isn’t anything special but it writes a really nice line that’s not too wide for everyday writing but would probably look pretty amazing if you had some sort of calligraphy ability.

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I do not hate this pen. I actually really like it, there’s just something about the width of this pen at its widest that makes my hand fatigue really fast so it’s not going to be something I can use for a long time or frequently.

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The Good

  • Unique pattern in amazing print
  • standard cartridge/converter
  • nice italic nib that’s not too big for everyday use
  • plastic body

The Bad

  • triangle grip
  • very wide pen at its widest

Overall Grade: B but a C for me. I really like how it writes, but it’s just too fatiguing for my tiny hands to use for long periods of time or too frequently.

Conversations Between Writers

M. Fenn

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A fellow genre writer and TOC mate from Crossed Genre’s Winter Well, today’s writer is M. Fenn. You can follow her on Twitter @MFennVT and she blogs at http://mfennwrites.wordpress.com/

 

  1. Fenn: Hey there!

Minerva Zimmerman: Hello! How’s it going?

MF: Not bad. Trying to stay warm. How are you?

MZ: Not too bad. Just got done with work for the week. Now it’s all the household and writing stuff.

MF: Nice to have a long weekend.

MZ: Sorta, I”m starting to get to the point where I’d rather have the extra work days cause it feels like I never get enough done.

MF: Heh. I kinda get that impression from some of your tweets. I take it the museum’s rather under-staffed?

MZ: Well, yes and no. I mean all museums are under staffed

MF: Yeah?

MZ: but mostly I’m the only collections person

MF: Gotcha.

MZ: so that tends to get backed up when we have big projects or a lot of object donations

Plus I have to get all the paperwork out before the end of the year so now I”m trying to get that done while doing projects, processing objects and all that.

MF: That’s hard. The house museum I used to work for ran into that problem a lot.

MZ: Oof, yeah you understand how stuff can get.

MF: Oh yeah. Especially when you throw politics in the mix. One winter I was the only employee.

MZ: that is super common, especially at house museums

MF: I’m not surprised. Kinda why I’m not there anymore.

MZ: I actually have no idea where in the world you are geographically, you aren’t stuck under snow are you?

MF: No, thank goddess. I live in southern Vermont–325 miles or so from all that lake effect craziness. But it’s gotten way too cold too early here.

MZ: Yeah I’m in Oregon and we had a weird cold spell last week. Really odd for us.

MF: I bet. You’re near the coast, right?

MZ: Yeah it got a lot colder in Portland. The ocean keeps us a little more temperate here.

MF: We used to live in Eureka, CA. I remember that temperate climate. And all the fog.

MZ: Yeah pretty similar if a bit rainier and a tad cooler overall. So what have you been up to recently? What thoughts have been cluttering up your brain?

MF: All kinds of stuff. Getting ready for my weekend escape to Boston tomorrow. Trying to get a story in some kind of shape to send to my betas.

MZ: Are you a writer who researches a lot of stuff?

MF: Depends on the story. If I’m writing alt history, there’s tons of it. How about you?

MZ: I like to do a lot of “what if” research. I think that if I throw enough strange information into my head a story is bound to fall out eventually.

MF: Heh. I like that approach. I did some “what if” research for a new story involving potentially sentient plants. Discovering what science has actually been done on that topic was pretty cool.

MZ: Ooo there is some super neato stuff with polygraphs

MF: Oh yeah? I didn’t find that.

MZ: which I mean, who thought to hook a plant up to a polygraph is weird enough…

MF: Definitely. I love that there are folks thinking like that.

MZ: yeah apparently one of the tests they’d do was to have two fichus and hook one up to the machine, and then slowly pull the leaves off the second in a different room and supposedly they’d get readings off the one not being molested.

MF: Whoa, that’s interesting.

MZ: And this is old stuff, 1960s or so

MF: Most of it does seem to be old stuff, that I found.

MZ: and then the kirlian photography stuff, that’s neat.

MF: That is neat. And I was reading about how plants can send out chemical signals to insects–like helpful parasitic wasps–for assistance.

MZ: Yeah and some forests seem to transmit information through underground fungus colonies too

MF: Plants are amazing.

MZ: I wonder if there’s more modern studies on article databases

trying to think what search queries to use to try and get fun stuff to fall out of the internet when you hit it with a stick.

MF: I don’t know. Pretty much what I found were summary articles that referred to older stuff for the most part.

MZ: I’d probably look at JSTOR for “plant communication”

MF: Is it just me or did that seem to be easier to do before Google started to try to read our minds?

MZ: maybe “botanical”

MF: Oh, that’s an excellent place to start. So much stuff in JSTOR.

MZ: and now that they let you “check out” a few articles at a time without an organizational membership it’s super useful for writers.

MF: Indeed. I need to hunt around in there more.

MZ: Me too. Time seems to be the thing I have the least

MF: You’re not alone in that. And this fall is whizzing by.

MZ: Ahhhh deadlines. The thing I’ve been thinking about this week that’s kind of weird is teletypes.

MF: Yeah? How so?

MZ: We updated a bunch of labels in a display that has a teletype in that was used for telegrams, and I can’t help but think about how you could hack some of these historic machines for modern purposes.

MF: Interesting. What did you have in mind?

MZ: I was doing research for the labels and it turns out some steampunk people restore these things… and I got to wondering what other reasons people might have for resurrecting them.

MF: Huh. And that makes me think about how the Germans (I think) have gone back to using typewriters to write secure messages that can’t be hacked.

MZ: Yeah, I played with that concept a little with resurrecting modem BBS systems in the near future in COPPER, but I think there’s more there to play with.

MF: I think you’re right. Hey, did I ever tell you how much I love the computer your MC in COPPER has? I want one.

MZ: ME TOO. Also her chair. Omg… that chair. I want that chair so bad.

MF: Yes!

MZ: I mean, genre fiction isn’t much fun if you don’t get to “create” all the things you want to exist.

MF: Very true. That’s something I need to get better at, expanding my imagination for the details that could be.

MZ: That story is weird because stuff I pulled out of my brain kept getting invented in the prototype phase between when I wrote it and publication.

…like, the toasters. THOSE EXIST NOW

MF: Really?!

MZ: Yes. And the order-interface touchscreen table for coffee. plus my friend briefly dated a detective from that exact Seattle precinct too.. SO WEIRD.

MF: That’s kind of hilarious.

MZ: It was pretty funny.

MF: And now I’m wondering if I borrowed that order-interface table from you. I need to compare yours with the one I came up with now.

MZ: Eh, it’s simple extrapolating from present tech. I wouldn’t worry about it.

MF: Yeah, pretty much. But you know, I ought to polish it a little differently. Or call it the Minerva-XZ25 or something.

MZ: /shrug I find it weird that you basically order your drink off a touch screen on the Coke Freestyle machines. I think I end up in more people’s fiction than I have any right to.

MF: Your comment about how you end up in lots of other people’s fiction made me laugh. One of my characters is named after you.

MZ: 😀

MF: Minerva is a great name. It suited this chick pretty well. She’s a psychic pharmacist.

MZ: Ha! people really seem to like the name, especially writers

MF: There’s just something to it. I gave her the nickname Minnie, though. She hates it.

MZ: Yeah, I can’t imagine anyone would be too enamored with Minnie.

MF: Yeah, me either. Especially in the time frame (1932). Minnie Mouse?

MZ: ooof

MF: Heheheh.

MZ: Mouse Ears Bad.

MF: That would be a good band name, though.

MZ: Probably. I once created a fake band called “Stiff Kitten” I still don’t know why that seemed hilarious to me at the time.

MF: That’s a good one, too. Punk or goth?

MZ: Metal I think.

MF: Even better. It is pretty funny.

MZ: It’s always nice to talk to a fellow writer and museum person 🙂 Have a great trip to Boston and stay warm.

MF: Thanks! Stay warm in Oregon.

 

 

Fountain Pen Friday: Ohto Tasche

I stopped off at Uwajimaya in Seattle’s International District on my way back to Portland and decided to check out the gift store cause I thought they might have some fountain pens… and holy cow, did they. I got several and I’m sure I’ll be going back again in the future.

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Today’s pen is the Ohto Tasche (Jet Pens, Amazon). It’s somewhat similar to the Ohto Rook in size, but I like this one better. I’m not really a pink kind of girl, but I really adore this pinkish silver color and did in fact choose it out of the available colors.

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When you post the cap on the back it becomes very pencil-like in size though heavier in weight. (iPod Nano for scale)

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On the back of the pen is a little rubber gasket so the cap slides on smoothly and holds firm, not wiggling at all on the back of the pen as you write. I’m wondering if micro movements in the cap while I’m writing is why I prefer to use most pens un-posted. This is probably the first fountain pen I prefer to use with the cap attached on the back. The design is so… smart. It really works.

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The pen alone is REALLY small. It’s small even in MY tiny hand.

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I think it also helps that the cap isn’t drastically wider or heavier than the pen. It feels like a single unit when it’s put together in this configuration.

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I’m quite liking this pen. It’s very sturdy but thin and nicely balanced without being too heavy.

The Good

  • Really nice cap design both closing the pen and posted.
  • Very thin
  • nicely balanced with or without cap
  • very sturdy
  • standard cartridge

The Bad

  • going to be hard to find a converter to fit, this like the Rook is probably a cartridge only and I don’t think it would work for an eyedropper conversion

Overall grade: A

I decided to try this out first out of my new pens and I’m quite liking it. I’ve even managed to drop this pen on my driveway already and it didn’t even get a scratch. This is a really good travel pen and the way the cap is designed plus being cartridge only makes me think this is a pen that is very very unlikely to leak and a good choice for every-day carry.

Conversations Between Writers

Ryan Macklin

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Ryan Macklin is an award-winning game designer, writer, editor, and human of many talents. You can find out more about him at http://ryanmacklin.com/ and follow him on Twitter @RyanMacklin

 

 

Minerva Zimmerman: ‪Ok then, for those that are not aware of Ryan Fucking Macklin From the Internet, how do you introduce yourself?

Ryan Macklin:  ‪I guess it depends on the context. If I’m talking with game people, “tabletop roleplaying game designer and editor.” If I’m talking with fiction people or other professionals, then it’s just “editor.” If I’m talking with software developers, I might jokingly call myself an “IT survivor.” And if I’m forced into an awkward airplane seat neighbor conversation, I introduce myself as little as possible. Mainly to avoid the dreaded “Oh, have you written anything I’ve read?” question. Though, lately I’ve responded to that question with “So you know, all writers hate that question.” 🙂

MZ: ‪That’s a good response. I am stealing that.

RM: ‪But mainly, I’m an RPG guy.

MZ: ‪I’m partially asking because I’m still not 100% what all you do.

RM: ‪Hah! To be fair, people outside of RPG-land don’t really know what all goes into making games. I mean, there’s the abstract concepts, but how those skills overlap with “real world” stuff is weird.

MZ: ‪I will admit I mostly stopped worrying about it because you seem to hand me booze every time I start thinking too hard about it

RM: ‪That is how I got many of the jobs I’ve had since I started doing this in 2007.

RM: ‪But in an effort to explain, a game designer is this weird job that’s part psychology, part technical writing, part creative writing, part UX design, and possibly some other parts depending on your role as a designer, developer, editor, and so on.

MZ: ‪What’s your favorite part (speaking of questions you hate)

RM: ‪At least it’s not That Question. 😀 To pin it down, um, hmm. Mind hacking.

MZ: ‪Cause you’re a pretty creative writer, but you’re also a programmer, and a nuts and bolts kind of guy. So I wouldn’t try to guess.

RM: ‪The essence of game design, to (mis)quote my friend and renown game designer John Wick, is in creating situations of non-optimal choices.

MZ: ‪Same with writing

RM: ‪Right. Well, kinda.

MZ: ‪I mean if you give characters optimal choices you have to explain why they take the wrong one.

RM: ‪Like, in fiction writing, you’re creating the non-optional decision point and choosing the decision. And the lead-up to said decision point. ‪I don’t have the advantage of knowing the lead-up or choosing the decision for the player. Generally speaking. Sometimes I know the lead-uip

MZ: Yeah, I’m not entirely certain I would enjoy RPG writing because of that.

RM: ‪I think you might… if only because “RPG writing” is like saying you “write English.” It encompasses a lot of things.

MZ: ‪I did some computer game writing, but even then I got to write stuff out for all the decision trees.

RM: ‪I generally like writing systems—the rules and mechanics for games where in-the-moment decisions lie. But there’s adventure writing, which involves a lot of prose and broader narrative decisions. Or writing options that the rules use, which are more decisions to choose from.

RM: ‪Or writing up creatures that interface with the rules and create dynamic tension. If you’re making the sort of game that uses creatures.

MZ: ‪I do enjoy Storium

RM: ‪Right! More as a player or narrator?

MZ: ‪Player. When I try to write my own setting for it I get bored super fast.

RM: ‪Heh.

MZ: ‪I work on it every so often, but I figure if I’m boring myself it isn’t good for players.

RM: ‪I was a stretch goal for Storium, with a setting based on my own IP, so I kinda have an advantage there. But also it’s kinda easy to get bored of writing the same thing. And there’s even another thing. Like, my intro for my Storium world needs to be pregnant with choice and story possibilities, not a preamble to a world.

MZ: ‪Hmm. Maybe that’s what I’ve been doing wrong.

RM: ‪Like, it’s easy to fall into a trap about telling a brief of what’s happened in the world up to the play point. Readers love that, but it’s not as useful for play. Useful, but less so, so it needs to be less of a priority.

MZ: ‪Well, it’s only like 1/20th of what you need to create at most

It might be the first thing players read, but it probably shouldn’t be the first thing you write as a creator.

RM: ‪You know that writer trick of writing scaffolding you think you need, like detailed backgrounds, and then not publishing it as part of your work except where needed and with something else going on (like emotional interaction)?

MZ: ‪Yeah, I do a lot of that. maybe 1/100th of what I research ends up in the story.

RM: ‪Right, because fiction writing today focuses on character lenses, yeah?

MZ: ‪Well, mine does for sure.

RM: ‪We’re not living in the Tolkien world-lens time. People write like that, but it’s not in fashion.

MZ: ‪I’d argue Harry Potter is more world-focused. mostly because I think Harry is the worst character.

RM: ‪I haven’t ready Harry Potter. I was a movie-watcher, until the movie with the fucking giant spiders, and then I mic-dropped on all things Harry Potter. Except for Wizard People, Dear Reader. WIZARD PEOPLE, DEAR READER forever. So I’ll have to ask you: is there a lot in those books where you get exposition about the world directly from the author? And not from a character telling Harry something?

MZ: ‪mmm no, it doesn’t do that style.

RM: ‪Right. So in fiction-land, there’s training to at least deliver world content that way. In RPGs, there isn’t a character lens in the prose, but in play. So the words, even when it’s creative setting writing, is author-delivered. Even in games I’ve worked on like The Dresden Files Roleplaying Game or The Leverage Roleplaying Game, where we used in-world voices for the text, it was treating them as the author rather than two characters talking. (Well, we broke the fourth wall with Dresden in marginalia comments. They also did that with The Atomic Robo Roleplaying Game.) So it’s easy to fall back into the “poorly execute Tolkien” trap with stuff like Storium world writing.

MZ: ‪Huh. Now I’m trying to think of all the formats that have a narrator to see if there’s new RPG opportunities there. Like… maybe, Nature Documentary RPG.

RM: ‪That could work, if you know what the point of play is from an emotional standpoint.

MZ: ‪Well if the players are the animals being documented, and the GM is David Attenborough

RM: ‪But that is its own trap. A lot of early game designers try to make games that emulate a genre of storytelling, because we think in analogies, rather than be homages that appreciate a genre of storytelling without trying to be awkward about it.

Okay, let’s run with that. So the players are playing (important difference) animals being documented.

MZ: ‪if you did it sort of like a theater game

RM: ‪The GM could also be Morgan Freeman.

MZ: ‪so the players are throwing out things the narrator has to deal with and vice versa

RM: ‪So, we know what the characters are doing. We have a lot of ideas about what the players could do, but what do we want them to feel? What’s the thing we want to reward players for doing?

MZ: ‪Being… interesting?

RM: ‪And therein lies the problem. That’s not something you can really reward. And it’s its own reward anyway. There’s a game called Fiasco. It’s billed as the Coen Brothers story game. Tabletop has featured it. It’s pretty fun. The player behavior that gets rewarded is putting characters in difficult situations and building up an arc, either a good arc or a tragic, horrific downfall. Those are my modes of trying to be interesting. So if we’re doing a nature documentary thing, what does the “filmmaker” (to give the GM a genre label) want? To film interesting stuff. As a player, then the filmmaker wants to push for interesting stuff, but doesn’t necessarily have control of the environment because they’re an outsider. I dunno what to do about the animals. 🙂

MZ: ‪well, they should want what animals want right? Food, sex, survival

RM: ‪Then it starts to sound like a board game, because roleplaying a lion that’s DTF isn’t necessarily interesting. Unless you’re LARPing, maybe. But it could be a board game with a resource economy and other weird stuff. A lot of people who make RPGs early on end up really making superficial board games that don’t actually have much connection to the story they’re trying to faciliate.

MZ: ‪See this is why it hard for me to wrap my brain around. So in a RPG the player has to be an element of design?

RM: ‪A primary element! It’s easy to see what characters want. It’s easy to see what we want out of characters, which is of course not the same thing. But mind-hacking players to feel enjoyment, sorrow, contemplation, etc. is the real task of a game designer. Conveniently, it’s a co-op thing. We’re not CIA torture-masters or anything. Even if our games have rules for being a CIA torture-master.

MZ: ‪:D

RM: ‪There’s a system I would play that nature documentary in, but it wouldn’t be about the animals. There’s a game called Primetime Adventures, which is about playing a TV show, using a TV show framework rather than a game about combat. I would use that, where one person is the documentarian, another is the helicopter pilot, another is the producer, etc. There’s also a GM, who plays out the role of everyone else. And that game really becomes about the drama between the crew. That’s a human story that people can hook into. With a system that rewards dramatic struggle and shapes the arcs of characters over play. It’s not what you’re talking about, though.

MZ: ‪Hmm. Yeah I see how what I was thinking doesn’t work well.

RM: ‪I’m gonna super have to think about how the heck to do what you’re thinking. Like, maybe it could, if you know what the players want. Maybe the players want to frustrate the documentarian, and the point of play is that struggle.

MZ: ‪animals trying not to be documented?

RM: ‪It might still be more board game. Or maybe a Daniel Solis-style writing game like Happy Birthday, Robot! or Do: Pilgrims of the Flying Temple. Or doing things that the documentarian already has. Or ruining something, like following a gazelle for three weeks, only for it to be eaten by a lion off-camera.

MZ: ‪yeah it does seem more board game Ok, so let’s drop this idea for now and try to focus on the things you DO need for a good RPG.

RM: ‪I recommend writers who like games check out the Daniel Solis games I mentioned, because they’re pretty cool. They aren’t games where you play roles, but write parts of sentences with specific words while playing a game that constrains you.

MZ: ‪I think I’m straight up going at RPG creation from the wrong end.

RM: ‪So, give me a quick pitch for a setting. Just a sentence.

MZ: ‪Gnomes leave home to make their way in the world.

RM: ‪Awesome. Give me a broad, ongoing trouble that these gnomes have to face in the world. Be as high-concept or specific as you like. But definitely ongoing.

MZ: ‪Prejudice from the humans who don’t believe gnomes should work outside the lawn.

RM: ‪Awesome

RM: ‪Okay, now for an impending trouble. Next week, something’s going to happen. No one knows it’s about to happen, but it could turn the gnomes’ lives upside-down. And it’s not related to the prejudice. What is it?

MZ: ‪Hmm Can it connect in any way?

RM: ‪If that’s the idea you have, let’s start there.

MZ: ‪Well, I have a couple ideas… maybe some kind of illness or a major problem with all the lawns of the world. Or gnome terrorists could attack human targets and its obvious to all gnomekind that the humans will never be able to stop them cause… reasons.

RM: ‪Those are both things. Maybe concurrent, maybe one now and another is in your pocket for later. Alright, you have a setting sketch.

MZ: ‪Oh and my idea was that the players have to create characters who desire an occupation that is completely un-gnomelike. like astronaut, rock star, dancer, hair dresser, etc.

RM: ‪Next up: figure out what the player-characters are doing in this world, then make up some fronts that have either antithetical or sideways objectives, and some places that serve as sets for action or intrigue. Okay, so rebel gnomes.

MZ: ‪yes, who seeks to find a place in wider society

RM: ‪Thus, you have gnomes that want to self-oppress. You have humans that hate “sidewalk gnomes” Maybe you throw something else in there, like a secret griffon cult that sometimes helps gnomes out, but it’s never out of generosity

MZ: ‪Ooo and humans who want to “save” gnomes

RM: ‪Yup! So, we’re talking about setting here, but there’s an organizational piece that comes to mind: are these protagonists assumed to be working together toward some common goal, or are they merely connected by their desire for these individual goals? Those are two very different dynamics: one is a single story with side plots, and the other is a collection of multiple stories that sometimes interweave. Totally different gameplay requirements.

MZ: ‪I like the interweaving idea for this.

RM: ‪You may well have a GM-less, round-robin sort of RPG. Fiasco doesn’t have a GM. All of the roles of a single facilitator, rules arbiter, and source of adversity are distributed ad hoc.

MZ: ‪Well, this is my Storium idea I keep getting bored of

RM: ‪It might not be a great Storium premise. Maybe it is, but I can see a bunch of scenes where it’s just about one character, maybe with a second as an aside, chasing a dream. Then you have scenes where they’re all dealing with threats. Actually, that’s probably fine as a Storium premise, because the asynchronous element means you don’t have bored, inactive players sitting at a table waiting to be engaged. There’s plenty of other Storium games and the Internet in general to keep someone occupied.

MZ: ‪I think it could work… but I probably do need some kind of unifying thread

RM: ‪Characters are chasing a fantastic dream while suffering the slings and arrows that come with rebelling against their own kind and against an oppressive majority.

MZ: ‪there still needs to be something that keeps throwing the players back together toward one goal

RM: ‪That’s where an ongoing and impending threat come in that’s global to the group the PCs belong in. Survival is the default. And it’s a default for a reason.

MZ: ‪I want this to be funnier

RM: ‪Social survival can be made funny. Rather than physical survival. ‪But this isn’t like a courtly farce, where the characters have cause to be in the same place and deal with each other.

MZ: ‪I’m kind of inclined to go back to the TV idea and have the players be on a gnome reality show

RM: Yes!

MZ: ‪So the players have agreed to this as a stepping stone toward their dream but no one has their best interest in mind except themselves

RM: ‪So the ongoing problems are going to be more reality-show based. At some point, my publisher for Backstory Cards is going to finish and release the most awesome reality show-themed RPG ever: Hyperreality. Lillian and I playtested it a couple years ago, and it was hysterical. I kinda love that society has more or less co-opted “hysterical” to be a synonym of “hilarious,” rather than its pseudo-medical definition. It feels very mocking of pseudoscience.

MZ: ‪There are worse things to mock

RM: ‪True. I used to be a government employee.

MZ: ‪Heh.

RM: ‪Oh, if you want the see the framework I’m using for this setting building stuff, check out the Game Creation chapter of Fate Core System. It’s available for free in e-form, including at fate-srd.com

I pretty much was just riffing on what we wrote there.

MZ: ‪Awesome. Well, this Conversation ended up more like a hands-on game design brainstorm.

RM: ‪Welcome to 50% of RPG panels. The other 50% become GM advice panels, no matter what they started out to be.

MZ: ‪Hahahahaha. Let me tell you about my character. 😛

RM: ‪I’m sorry, I think my cable is starting to go out. Forever.

MZ: ‪ahahaha

RM: ‪There was a cool “Tell me about your character, $5” booth at Big Bad Con. Money to go to Doctors Without Borders. It was fun.

MZ: ‪That’s pretty brilliant Is there anything else you want to make sure we talk about?

RM: ‪I like telling people that I know more about the legal ramifications of cow STDs than most folks do, but there’s little to talk about other than what I just typed. You’d rather hear about my character, let’s put it that way.

MZ: ‪hahahaa. Careful. You start with the cow STD’s and I’ll start talking about seals sexually molesting penguins in the wild.

RM: ‪I saw that across Twitter today!

MZ: ‪(DO NOT GOOGLE THE VIDEO)

RM: ‪The article, not the act.

MZ: ‪I dunno, I’ve seen your part of the internet…

RM: ‪It’s funny. You introduce me as Ryan Fucking Macklin from the Internet. I haven’t really done much of that bombastic RPG designer persona since my now-wife and I moved in together. I hung up that giant flask. My “Night Macklin” Twitter account doesn’t get as much love. My hair hasn’t been dyed pink in over a year.

MZ: ‪Eh, that’s not necessarily a bad thing. Maybe we should make an account for your Liver and its plan for World Domination now that you’re not keeping it in submission.

RM: ‪Hah! I tell people that thanks to the medication I take, I have a mortal’s liver now, so I can’t go on holy crusades in bars.

MZ: ‪Eh, part of the fun of holy crusades in bars is to actually drink much less than everyone around you so you get the best blackmail possible.

RM: ‪The medication also makes it so that Benadryl makes me sleepy now. Use to not. Really ticks me off.

MZ: ‪Ginger Ale. The evil drinker’s secret weapon.

RM: ‪I tell my own blackmail stories, so that no one else can use them as ammo against me. There was one convention where I was sooooooo hungover for my game the next day, I ended up being sick and even nodding off in the bathroom mid-game for almost 30 minutes. I apologized at the end of the session, because we didn’t finish. One player said “Thanks for running! I got the real Ryan Macklin experience!” That was a call to action.

MZ: ‪Yikes.

RM: ‪I want that story once, not again. 😀 Well, I didn’t want it then, but you know what I mean. I didn’t want that repeated. That was during my self-medicated, self-destructive era. I suppose I sort of associate my bombastic self with that period of time. I still play a bit hyped up. I mean, I wore a damn cape up to an award show last August and handed it to the host like he was my valet. But sober 🙂

MZ: ‪:)

RM: ‪That said, being a lush totally got me a lot of work, which lead to the context in which I met my wife, so hey. Not that I advise that for others. Being a lush is not a cheap hobby!

MZ: ‪Nor is being a game designer.

RM: ‪Well, being a tabletop game designer is about being a pauper. So if I’m to be a lush, it has to be because friends and fans want to buy drinks for me. Thus, a self-correcting problem. Except for the yearly bottle of Sortilege that I get from a fantastic friend of mine in Canada. I think I’ve had you try that, yeah? The pancake liqueur?

MZ: ‪is that the maple.. yeah, that stuff. Delicious. I only got a tiny taste cause I was driving.

RM: ‪We will have to rectify that. There’s a layered shot that my roommate and I came up with. It’s that, Sortilege Cream (which is like pancake Bailey’s), and Kahula. IT’S AMAZING. Two of those things are only available in Canada. One only it…Quebec and Ottawa, maybe?

MZ: ‪I will have to check the list of places I am banned from returning to.

RM: ‪Have booze mules.

MZ: ‪Can we call Canadian’s mules? Wouldn’t they be booze moose?

RM: ‪Antlers are hard to get onto planes.

MZ: ‪well, in the passenger cabin, sure. I’m a museum professional. I know how to ship a moose.

RM: ‪You know how to ship a moose. I know about cow STDS. This is a game.

MZ: ‪a very terrible game 🙂

RM: ‪Life is a terribly designed game.

MZ: ‪It’s like they weren’t even trying to balance gameplay.

RM: ‪Or give a crap about player emotional experience. WHERE IS THE NARRATIVE!

MZ: ‪I want to reroll. My stats are all wonky. And I seem to have taken points in Mayan pottery.

RM: ‪But we’re writers. Our job is to make that random stuff someone turn into a paycheck, right?

MZ: ‪Show me the money.

RM: ‪I have, like, $6.

MZ: ‪I could probably scrape together a few $ in change.

RM: ‪It’s yours for the low low price of dealing with the hell of crafting a narrative about Mayan pottery. Not that the Mayan pottery is the problem. The hell is in the “crafting a narrative” part. 😀

MZ: ‪Word.

Fountain Pen Friday: Ohto F-Lapa

I really liked the tiny Ohto Rook so I decided to give the larger Ohto F-Lapa (Jet Pens) a try.

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The pen is designed to look like a fancy pen as seen in every yuppie lawyer movie ever. It does look very nice and is extremely shiny (as you can see in my crappy pictures). However, as soon as you pick up the pen you can tell it is not the expensive sort of pen it resembles. It FEELS like a cheaper pen. Not necessarily in a super bad way, but if you’re trying to look like a big shot, don’t let anyone hold it.

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The pen has a black plastic grip that is eerily comfortable. Seriously, I was not expecting it to feel as nice in my hand as it does. It’s the sort of material that seems to hold a little of your body heat so it feels nicer against the skin than the metal parts of the pen. Now, that might be me since I do have something like arthritis in my fingers, but it’s a nice touch.

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The pen is surprisingly light. Even though it is a little bigger than some of the pens I prefer, it is very comfortable for me to use weight wise, and it isn’t uncomfortably big even with the cap posted on the back.

 

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The black plastic does not fit flush against the metal part before the nib, which is good because it keeps your finger on the plastic, but there is a bit of an edge there that, while it doesn’t dig into my finger, I think would get annoying if I was writing at length with this pen.

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The Good

  • Looks expensive
  • light
  • very nice plastic grip
  • standard cartridge

The Bad

  • does not feel expensive
  • may hurt fingertip with extensive use
  • gets fingerprints

Overall grade: B

I kinda like it. I’m looking forward to using it more, so clearly I don’t hate it. I may take this to work to use as it looks impressive even if it doesn’t hold up to hands-on scrutiny.

 

Tone Deaf Fiction

Hey, are you someone who wants to appear on this blog in Conversations Between Writers? Let me know. 

 

So, I’ve been reading slush. I’ve been reading slush because it is a truth universally acknowledged that a writer in want of improving their skills must at some point in their career, read slush. The most heart-breaking stories are the ones that were ALMOST there… but just not quite. However, I don’t want to talk about the good things… today, I want to talk about tone deaf fiction.

Tone Deaf Fiction is fiction involving characters, situations, and places completely discordant with reality in a way that is grating to a reader. Tone deaf fiction is not so much rewriting reality as overlaying a chartreuse plaid wallpaper over everything making it useless to everyone. It isn’t a few wrong notes, it is ALL the notes wrong. It doesn’t matter if you get the rhythm of the song right if you’re not hitting any of the notes.

So, in thinking about writing about this I decided to try my hand at writing a character to the point of tone deafness. I am only excerpting from a longer piece because I got tired and started relating the character to my own personal experiences (doing yoga) and it stopped being a good example of what I mean. I hope this is still illustrative:

Seth finished shaking off his penis and pulled up his sweat pants. His yoga class was about to begin and he wanted to make sure he got there early enough to get a spot up front. If he got there late and had to look through a forest of pert female asses he tended to get distracted instead of getting the best workout possible. He paused in front of the bathroom mirror to judge if he’d need to shave again before his movie date with Teresa. His fair skin was the color of antique white house paint speckled with the hint of wheaten hair along his jaw.

He adjusted himself in his pants as he picked up his yoga mat and headed out into the hall. His mat was a plain dark gray, the manliest color he’d been able to find at Target. His sleeveless t-shirt clung to his lean physique, and for $40 it also wicked away the moisture he was about to start exuding from his skin

Usually tone deaf fiction comes out of writing things well beyond your own experience. Clearly as a genre writer I don’t believe you can only write things you know well, however… don’t pick ALL the things you don’t know in one story. That’s a good way to write tone deaf fiction. I suggest training wheels. Pick a memory from your own life, and change one major truth about the situation. If you were a very young child in the memory, figure out how to rewrite everything from an adult perspective, possibly from outside yourself, but keep every single other part of the event the same. Make sure you think, “How does this change things?”  and follow each of those ripples out to their end as they change how you tell the event. Repeat this exercise until you feel very comfortable with how to chase down all those ripples and imagine out all of their changing powers. Then, change two things using the same memories, and find where the two sets of ripples overlap and create new ripples.

You can never 100% replace your own perspective and experiences from the story. You can have enough ripples that the parts of you inside the story are unrecognizable, but still, you take a part of your truth and experiences as  reference for how ripples move through a story, through a character, through a setting. There are authors who use very few sets of ripples in their fiction and some that throw handfuls of gravel into a windy pond. It’s not going to be the same for every story, and it’s not going to be the same for you throughout your career. If you don’t relate to your characters and their situations no one else will either… so, write what you know about the truth of life, the universe, and everything.

Pentel Pulaman JM20 Disposable

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So, you can probably guess that I bought a bunch of cheap fountain pens I didn’t already own. I am doing this blog feature just about weekly so if I was buying all the expensive pens I’d probably already be broke and destitute. I bought The Pentel Pulaman strictly off the price and a “huh, that’s weird” glance at the nib.

It is a very unique pen. I’m just not sure it’s really a fountain pen.

the pen "nib"
the pen “nib”

I’m looking forward to running this pen dry because I am dying to take it apart without covering my house in red ink. It has a plastic delta-wing shaped tip that appears to have a core running through it that feeds the ink. Honestly, it reminds me most of a Papermate Flair pen. It writes like a Flair pen, and with certain motions it makes a fine splatter of ink on the page as I loop a letter or shift the tip. I kind of like the effect, but it would annoy the crap out of me if I was trying to write very precisely.

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without cap
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with cap

It’s a very standard pen size. Feels pretty much like using a felt tip pen. I think it would make a killer redlining pen or homework correction pen. Buy it for all the editors and teachers you know.

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The Good

  • Cheap
  • really unique design
  • lovely felt-tip style writing experience

The Bad

  • I just can’t consider it a fountain pen.
  • splatters ink slightly
  • disposable, non-refillable

Overall Grade: Well, as a Fountain Pen I’d say on an A-F scale it’s a Potato. On a scale of A-F for felt pens, it’s an A. It’s just not what I think of for fountain pens, even disposable ones.

Conversations Between Writers

Wendy Sparrow

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Wendy Sparrow is one of the very first authors I started following on Twitter that I didn’t know and rather quickly came to know and adore. Her romances are cute and guaranteed to be a good way to get in a better mood. I’m looking forward to reading her YA work. She blogs about a variety of things including writing at http://wendysparrow.com/blog/ and can be found on Twitter.

 

Minerva Zimmerman: Are you a Nanowrimo person?

Wendy Sparrow:  Yes. I’ve been doing it since 2009.

MZ: What is it about Nanowrimo that works for you?

WS: Actually I do some of my best writing on the manic pace when I’m forced to concentrate.  I’ve had many of my NaNoWriMo stuff published.

MZ: That was my next question 🙂

WS: Frosted, Cursed by Cupid, Past my Defenses and its sequel were all NaNo projects.

MZ: Really? Wow! That’s great. Can you tell me what you’re working on this year?

WS: I’ve cheated and done 50K in novellas a couple times.

MZ: I don’t think there’s really such a thing as cheating in Nanowrimo

WS: I like to FEEL like I’m a rebel.

WS: This year I’m writing the sequel to Stealing Time.

MZ: Yaaaaay, I’m excited. I liked that one

WS: A rulebreaker. I’m off to a tepid start though because of all the stuff I’ve got going on though.

MZ: Yeah it has to be hard with older kids

WS: November is a craaaaazy month to be pulling this. I’ve had a few Thanksgivings where I’m in a corner writing.

MZ: Yeah I’ve always thought January or March would be better.

WS: I think so. But I write better under stress. I’m not sure why. It’s not healthier that’s for sure.

MZ: November just seems like a silly month to pick. I’m trying to learn how to gain balance in my work, home, and writing life. Not sure it’s working 🙂

WS: Oy. If you can manage that…you should share it with writers everywhere. I swear when you get published that balance really disappears because then the business side of writing kicks in and there are so many demands on your time.

MZ: I’ve gotten a lot more organized, which helps, but yeah. I think writing the first thing after you get published is probably the hardest (or at least so far).

WS: There are a hundred things I “should” be doing right now. Le sigh. It’s funny how the goal is to get published, but after you’re published the goal shifts to finding time for writing.

MZ: and getting published again… and stretching yourself and all of that

WS: I feel like there’s also more pressure to keep up with the Joneses. Because you have this artificial impression that other writers are doing more and better and so on. And some are, but we don’t all have the same lives outside of writing.

MZ: I think it’s pretty important to have a good sense of writer community so you can actually challenge those thoughts when they crop up. And support each other and assure each other that no one is really doing it all.

WS: The envy is much shorter lived when you interact more with other writers…and you do get a sense that everyone has their own struggles. Even on places like Twitter…where you get more of a glimpse of their lives.

MZ: Right. Everyone has a pet that pees on the floor or a kid that’s shoved crayons in the DVD player or whatever. I was going to say VHS… and then I remembered no one has small children AND a working VHS

WS: LOL. My husband was explaining what a pager was to my son earlier.  My son was utterly confused by the concept. It said he’s not allowed to bring a pager to camp…and he didn’t even know what that was.

MZ: Hahahahahaha /cries

WS: Oy. We’re old.

MZ: I am trying to get people to donate technology items from the 70s, 80s, and 90s for our education program at the museum. I should put “pager” on there

WS: It’s like when you try to explain to them what the world was like without the internet and they act like we were out killing our dinners and writing on papyrus.

MZ: I might have one in a drawer somewhere

WS: I think you should carry it around for the day and see if people give you weird looks.

You can clip it to your belt beside a Walkman.

MZ: Duuuude, my collections volunteer brings a Discman to listen to

I just… blinked and didn’t say anything.

WS: Old school.

MZ: the average age around here is about 56 with most people tending older

WS: So, their school WAS a bit old.  😉

MZ: I was trying to explain that school children were born between 1996 and 2009

so it’s pretty amazing how much kids aren’t familiar with.

WS: I know. They’ve always had computers in their house. My kids toss around the word “lag” every time anything takes more than two seconds to load up.

MZ: ugh… ground them and give them a 2400 baud modem

WS: Exactly. They’ve never experienced the joy of listening to a modem dialing.

MZ: that’d learn them to appreciate high speed internet 😀

WS: It would. Though I’ve become spoiled and I think it’d annoy me too at this point.

MZ: Yeah, I think that would probably kill me. Well, hyperbole-wise

WS: I left my phone at home by accident today and it was like I’d severed a limb.

MZ: It bothers me way more when my husband doesn’t have his phone than when I don’t have mine

WS: My daughter and I watched the Bells of St. John Doctor Who today –where everyone is being uploaded to the wi-fi. That gets a bit creepier every minute as technology invades more.

MZ: Yeah. My brother was telling me about a guy who has an antenna screwed into his head. The line between humanity and machine gets blurrier every day

WS: Which is gold for dystopian writers everywhere. I have an unpubbed YA where machines take over the world. It’s sort of Terminator meets Dark Angel.

MZ: That sounds fun in a dark sort of dystopian way.

WS: They get attacked by heavy machinery taken over by nanobots. I did a lot of research into weird things like tractors.

MZ: Ooo lots of tractors around here not sure I want to think about them coming to life.

WS: I took a lot of pictures of construction and farm equipment and people sent me pictures of machines they thought were scary looking.

MZ: yeah the disc machine is super scary

WS: Logging machinery…some of that stuff is creepy as hell. There’s this thing that looks like a giant spider–no joke.

MZ: So I have an admission. I’ve been describing your romance novels as “cozy romances”

WS: Have you? One of my publishers described them as “sexy sweet.”

MZ: that works too. I save them up and then read them when I feel like making a blanket fort and hiding from everything.

WS: I would call “The Teacher’s Vet” a cozy romance.

LOL. Well, then, you can call them anything you want.

MZ: 😀

WS: I didn’t plan on being a romance writer. It just sort of happened.

All of my earlier stuff is urban fantasy or paranormal or YA.  It all has elements of romance, but I was subbing romance while my agent was subbing my YA and my romance just kept getting picked up, so I shifted to that. My agent is still trying to grapple with signing a YA author who became a romance author.

MZ: Heh, there are worse problems to have

WS: There are. And I’ve always read romance so it was a natural fit for me…but I always worried there wasn’t really an audience for more “sweet” romance which is what I write.

I still worry about that.

MZ: I think sweet is a good thing to be these days.

WS: I think there’s a market for it, but primarily in contemporary. Though I am published in paranormal with it.

MZ: I really like the paranormal stuff being more of a genre person

WS: This is all in romance of course. Outside of romance it’s easier to find a market.

MZ: Do you think so?

WS: For less erotic elements I mean. It’s easier outside of romance to keep the physicality of relationships lighter without impacting the marketability. In my opinion.

MZ: Oh, right, yeah that makes sense

WS: Though I suspect it’s harder to find a balance of how much romance is acceptable in things like epic fantasy…even if love is the age-old quest in every story.

WS: I know a few female authors who write in fantasy or sci-fi get flack when they have romance in their books. And there is a weird sort of guilt I feel when I do shorts in sci-fi or fantasy that I’m making them “too girly.”

MZ: eh, guys get crap for it too, but not like female authors, true

WS: Do they?

MZ: Yeah if they put romance instead of just sex I think it’s mostly teenage boys going “ewwwww coooties”

WS: It’s so funny because everyone at some point in their life is searching for love and most stories boil down to a quest for some sort of love, but it’s like a dirty word among some crowds.

Well, it’s good that they can put sex in there still. That’s cool.  😉

MZ: /eyeroll

WS: It’s sad, isn’t it? That there are these stereotypical roles that even authors fall into to align with their gender. It’s hard to break from that too…in your mindset. Every time I think to myself, “I’m making this too girly,” I want to shake myself because I’m female…and having a relationship between characters shouldn’t be something in only women’s writing.

MZ: I am a character-driven writer so relationships happen, and I don’t worry about it

WS: I wish I could do that. Because I’m character-driven too. I’m a dialogue fiend. I swear I just write out the dialogue and fill in the rest later in rewrites. Descriptions go in during like the third or fourth revision.

MZ: yep, I’m guilty of that sometimes. I’m trying to get better at setting, but eh

WS: You’re a pantser too, though, aren’t you? I think pantsers tend to be character-driven and dialogue-heavy.

MZ: Yeah, I pants it until about 60% through and do a reverse outline of what I’ve already done

WS: Ohhhh clever.

MZ: and figure out sort of what I’m missing

WS: And try to find that black moment? My plot gets a bit meandering around that time.  In some of my writing, that’s about when I found out who the villain is.

MZ: figure out what my writer brain was trying to tell me cause I generally leave myself lots of little clues I didn’t know were there

WS: LOL. I do that too. It’s almost creepy.

MZ: and it’s a matter of clarifying them and bringing them to fruition at that point

WS: It’s weird that something you just stuck in there becomes a crucial clue later on. Writing is magical in that way.

MZ: yeah it’s always what feels like a total throw away detail. Well, we should probably wrap this up. Is there anything you want to make sure to talk about?

WS: Okay. I still have packing to do. Not that comes to mind.

MZ: I recommend elderberry syrup from the natural section at Freddy’s for avoiding catching whatever the camp kids have. (Wendy is heading off to be a chaperone for her son’s 6th grade outdoor education. When she did it for her older daughter she came back with the flu.)

WS: Oh, dude, if I come home with anything vile again…I’m going to live in a commune on a tropical island.

MZ: oooo I want a commune on a tropical island

WS: A writer commune. You can come live on my island with me.

MZ: Sweet!

WS: We’ll get Mountain Dew air-dropped in. LOL. Or maybe not…those things would explode when you try to open them.

MZ: we’ll fill the pool full of ice to chill them

WS: It’s only three days…it’s only three days…it’s only… sobs quietly

MZ: You’ll be fine.

WS: This a camp run by the YMCA. We get cabins with bathrooms. It’s really close to glamping.

They get to dissect squids and play with reptiles and canoe. T will have a blast and I’ll survive…probably.

MZ: That will be fun. He’ll think it’s great. You just need to hang out and tell kids to stop climbing on things. It’ll be fine.

WS: I just need to keep him caffeinated and then keep myself medicated and covered in hand-sanitizer.

MZ: I’m thinking good thoughts for you. Glad you’re in cabins though.

WS: Oh, I know. I’d be such a wreck if it was “real” camping.

MZ: I don’t think you should ever go real camping with 6th graders.

WS: I’d toss my kid on the bus while shouting, “You’re on your own. Try not to kill the other kids.”

Yes. But I get to chaperone a dozen girls.

MZ: but they aren’t your girls that helps

WS: If they’re like last time, they won’t go to bed until 2 a.m. the first night and they’ll paaaaay the next morning.

MZ: oh yeah, I’d love waking em up extra extra early if they did that

WS: They didn’t expect their chaperone to be an insomniac. They thought they’d stay up later than me. Bwahahaha. I was all “Girls, please…I’ve slept less in my life than you have already.”

MZ: hahahahaha they won’t know what hit them Well, thank you for doing this. I really appreciate it and I”m looking forward to your next publication.

WS: I’m going to reread Stealing Time while I’m there so I can get cruising on the sequel faster when I get home. You’re welcome. It’s been fun.

fistbumps with explosions