No Twitter – Day… what day is it? 8? Day 8.

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Nobody likes me, everybody hates me. Might as well go eat woooooorms!

Day 8. The loneliness has set in. I’m starting to feel isolated and disconnected from people. This is the first day since I started that I don’t really WANT to blog. I think it’s just a bad day. My hands have been hurting pretty bad the past few days (probably osteoarthritis) and I turn into a petulant dirt-kicker when I have a health thing I can’t just ignore. I intellectually know that it is just an off day cause I had such a productive weekend and eventually there has to be a down, but emotionally I just think everything sucks and maybe it will suck forever and what am I doing here? This is not my beautiful house. This is not my beautiful wife. So forth etc.

I really appreciate the people who have been reaching out and sending email or chatting with me about nothing in particular. I decided to write a list of things that make me happy today and I stared at a blank page for several minutes before googling the phrase to jumpstart my brain on what makes it happy. So, that’s disconcerting. I’m plenty happy, it’s just my brain came up blank from that prompt so I’m clearly not thinking as much about being happy when I am and identifying what it is that puts me there.

Today’s Links (Weird, Wonderful things that make me happy unironically):

https://www.youtube.com/watch?v=_QPR6xhiwhw

http://affirmationbutton.com/

https://www.youtube.com/watch?v=bN4t9O3sGP0

https://epicyearproject.files.wordpress.com/2011/09/aquaman-dance.gif

https://www.youtube.com/watch?v=P0NrIatqy5w

http://www.ted.com/talks/joshua_klein_on_the_intelligence_of_crows?language=en

https://www.youtube.com/watch?v=N01LLIy4YvU&feature=related

http://www.maniacworld.com/unusual-duet.html

https://www.youtube.com/watch?v=TwGyGFYgF54

http://weknowmemes.com/wp-content/uploads/2011/12/i-shall-play-you-the-song-of-my-people.gif 

https://www.youtube.com/watch?v=K3CWpT010Pc

http://www.david-goode.com/

https://www.youtube.com/watch?v=iChfvYzd38M&feature=colike

http://www.omniglot.com/language/phrases/index.htm

No Twitter – Day 7

Awhile back I was having a bad time of it and reached out to Richard Dansky. I think just posting the conversation here (with permission and cutting out the 2 hours of talking about sasquatches afterward) explains it best.

Minerva Zimmerman: Does the sense that you’re sending words out into a vacuum really ever end?
Richard Dansky: No
MZ: That’s good to know.
RD: Nobody wants them until suddenly everybody wants them but the words that weren’t specifically asked for still feel like paper boats on a very large river.
MZ: Thanks. That helps.
RD: It’s the truth
MZ: That’s easier to deal with than believing it will change.

And it’s true. It does help to know it continues to feel like that, it means I don’t have to worry about it. That I feel like that all the time and so does everyone else makes me less likely to obsess about it. It was originally (way back when I was a disillusioned teen) BBS systems that made me feel less alone. Then it was when I first entered the workforce and had a large group of peers outside of a school environment. Eventually it was internet message boards, ICQ, and blogs. It’s only relatively recently that social media has taken on that role. Prior to social media, my social interaction was dependent on me going TO it, rather than being an interactive observer. Social media has allowed me to be less mindful of my social interaction… at the same time it has led me to many MANY wonderful things. I am trying very hard to be more mindful of my life and my actions this year. It doesn’t matter what I do so much as it matters that I CHOOSE to do it.

Anthropological Concept of the Day:

Dunbar’s Number – suggested cognitive limit to the number of people with whom one can maintain stable social relationships.

Monkeysphere 

The Limits of Friendship

Dunbar’s Number and Twitter

Are you consciously or unconsciously choosing the people you maintain ties with?

 

No Twitter – Day 6

A list of things that scare me (in no particular order):

  • being unable to save my loved ones
  • being taken advantage of intellectually without catching on
  • everyone agreeing with my inner critic
  • that something I know to be really evil/dangerous seems innocent and harmless to everyone else and I can’t get them to listen and so I am forced to watch as it destroys them
  • that I have somehow misplaced my pants in public
  • having a viscous and sticky substance on my hands that I cannot get off
  • being forced to choose between saving a single loved one when two or more are in peril
  • watching the deterioration of a loved one in a body they no longer control
  • losing my mind
  • caring for my aging parents
  • being trapped in any way
  • tight spaces
  • that everyone will suddenly forget me
  • losing the use of my hands (and with beginning osteoarthritis this is a big one)
  • losing language, being unable to speak or write
  • losing my sense of self
  • that I will die before I write the stories in my head
  • that I will forget important memories of people who are no longer here
  • that I will outlive all of my loved ones
  • knowing that someday my dogs will die before me
  • that my actions will cause someone I love to suffer or die horribly
  • that my body will betray me and breakdown before my mind does
  • that being happy means I can’t write/create and these two things can never coexist in my life.

Links:

Sesame Street: Game of Chairs – it’s pretty much exactly what you think it is and even better than you imagine

Polish Parody of Furious 7 Trailer – I would watch the hell out of this if it existed

10,000 foot freefall GoPro footage – so much tumbling it doesn’t even look the way we think of falling.

Snowmobiler trapped in avalanche and then rescued GoPro footage – This bothered me way worse than the one above.

The Worst Things People Have Done in The Sims  – Dating Death was my favorite out of this list

War Camel Skeleton Found in Austria (not Australia as the URL suggests… urls need copyediting too people!)

 

 

 

No Twitter – Day 5

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Today we planted tomatoes, peas, and an artichoke. It’s not a bad a bad start, but we’re going to try and plant a lot more veggies this year. The drought in California is likely to make produce more expensive. We’ll try to get some carrots, radishes, and various greens and lettuce as the soil warms up more.

 

Links to seed your fiction:

PRETTY SPACE CLOUDS:

http://www.themarketbusiness.com/2015-04-05-stunning-pictures-of-green-clouds-captured-by-hubble-space-telescope

Tarantula blood thickens and thins with temperatures and affects its movement:

http://www.voicechronicle.com/201504-tarantulas-lose-coordination-when-they-get-warm

Lava tubes on the MOOOOOOOON:

http://www.universityherald.com/articles/17618/20150405/huge-lava-tubes-could-exist-on-the-moon.htm

No Twitter – Day 4

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I spent today working outside planting flowers and reclaiming the front garden. We’ve let the blackberries and weeds get the better of us and I’ve got a lot of work ahead of me. Aaron fixed the lawnmower and mowed the whole yard. We’re tired, sore, and feel happily productive. So pizza and drinks, and watching the Trail Blazers is on the menu for this evening.

Last Night I managed to have an ink-tastrophe. I started writing notecards to people and got all fancy using a dip pen and… managed to tip over a whole bottle of purple ink. I managed to clean most of it up but I ended up with quite a bit on me.

IMG_20150403_230700_853

Luckily LAVA soap is damn near magical at getting such things out of skin. Someone remind me not to start using a dip pen at 11pm on the top level of my desk. It will only end in a purple curtain of swearing.

Neat links of the day:

http://metro.co.uk/2015/04/03/man-digs-under-house-and-finds-5000-year-old-underground-city-5133521/

http://motherboard.vice.com/en_uk/read/this-scientist-says-he-keeps-finding-aliens-in-the-stratosphere

No Twitter – Day 3

Hitchhiker's_gesture

One of the things I’ve found myself worrying about on this Twitter Hiatus, is how other people are doing physically, emotionally, and so forth. It was only yesterday that I realized I could y’know… just email people and ask after their well-being. Which, was frankly a rather uncomfortable realization. How long have I just been stalking my friends on social media rather than actually showing my concern? I must be a really crappy friend to a whole lot of people because I have been neglecting on the ones not on social media entirely, and pseudo-neglecting a great many people by simply seeking their updates rather than reaching out. Ouch.

Why is the act of sending a simple “thinking of you” email feel so difficult all of a sudden? Why is using the phone to call someone a paralyzing idea? I don’t actually have a real hang-up about either… I just don’t do them. Even intellectually knowing that it really doesn’t matter WHAT to say, just that it matters to say something… isn’t helping me get over this hurdle. I guess it’s just going to be one of those things that’s difficult until it suddenly isn’t anymore. I just need to suck it up and reach out. I need to reach out ESPECIALLY since I don’t need anything from anyone. Hell, I don’t even need an email in response… I just need people to know I care.

Quotes of the Day:

“Life is too short to wake up in the morning with regrets. So, love the people who treat you right and forget about the ones who don’t. And believe that everything happens for a reason. If you get a chance, take it. If it changes your life, let it. Nobody said that it would be easy, they just promised it would be worth it.”—Harvey MacKay

“If you do not tell the truth about yourself you cannot tell it about other people.”—Virginia Woolf

“The truth is, everyone is going to hurt you. You just got to find the ones worth suffering for.”—Bob Marley

THINGS YOU SHOULD LOOK AT:

New Episodes of Gortimer Gibbons Life On Normal Street

March Flash Madness: Voting is over, but the stories will be up for another month before going into an anthology to benefit the SFWA’s Emergency Medical Fund to provide financial assistance to writers in medical need.

THINGS FOR YOUR EARS:

GlitterShip Episode 1 is UP – and there’s still 5 more days in the KS Campaign if you like what you hear

Ash Before Oak – Airborne 

BOOK YOU SHOULD PREORDER:

Revision by Andrea Phillips – I have read this and it is an excellent near-future SF novel with a female protagonist I would not describe as typically strong. To be honest, the protagonist is kind of a dork and you want to shake her sometimes, but she’s the sort of protagonist who seems like a real person and her mistakes are the kind we’ve all made. Luckily most of us aren’t actually rewriting reality when we make them…

THING I WOULD LIKE EVERYONE TO DO TODAY:

Reach out specifically to just one person you haven’t talked directly to in awhile just to say Hi.

No Twitter – Day 2

Ripple_-_in_rail

This is getting easier. It’s still HARD, but it’s getting easier. Also I remembered to start the day with sound coping mechanisms rather than waiting until everything wasn’t working later. Today’s soundscape is a mix of Binaural Harmonies, Singing Bowls (man I love these), and Subaquatic Dream set to Ocean Waves (cause I really REALLY don’t find scuba sounds or dolphins very calming. I don’t think, “Dolphins, how sweet and beautiful” I think, “Oh crap, get out of the water before they start harassing the humans!” Don’t even get me started on how people who make meditation tapes think that the sounds of seagulls are soothing. I have to assume they live in a landlocked area.)

I am a huge believer in balance. So a good portion of my two weeks will be spent in finding a greater sense of personal balance without the influence of Twitter. My hope is that when I go back to it, I will be able to extend that balance to using Twitter as well, but let’s get over this bridge first.

3 (of many) Things I Am Grateful For Today:

1. My Dogs – who show me what love and living in the moment is all about

2. My Museum Job – which is interesting and flexible

3. Living in a Beautiful Place  (hey guess what the sun is out today!)

I’m toying with composing a particular short story via voice recognition on my tablet. It is working simultaneously better than I would have thought, and mindbogglingly frustrating. I do NOT use the same parts of my brain to compose verbal sounds as I do to compose written words. That’s somewhat useful for this story as I’m trying to write from a very young POV… but ugh I just… I just want to write it RIGHT! Also, it turns out voice recognition censors swear words, which is really irritating to me. I swear a lot more out-loud than I ever do in text. I also have nominal aphasia where I forget the words for things much more frequently while speaking than I ever do writing or typing. I makes composing in this fashion a frustrating exercise even before I am Slowly. And. Carefully. Enunciating. Words. In. An. Irritated. Voice. Because. Voice. Recognition. Has. Just. Interpreted. “Bears” as “Virgins.” Really, fiction should have characters getting annoyed with voice recognition systems more frequently than we do. Even the good ones have weird foibles.

Neato Science Thingy: Making ancient patterns on seashells visible with black light. OH EM GEE. THIS IS SO COOL AND I WONDER IF IT WORKS ON NOT ANCIENT ONES TOO?! Just the ones bleached by sun and waves, or if the shells have to be fossilized for it to work.

Random Thing: One of the things I like to do to help bring into focus what I already know are fortune telling techniques. Your mind seeks patterns and meaning and will suddenly make conscious connections in your universe. A super easy tool for doing this is the website Facade. It has Tarot, Runes, I Ching, and others with lots of different options or it will randomly choose options for you. Try it, you might find your mind knows things you didn’t know you already knew.

No Twitter – Day 1

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I have decided the best way to describe how I feel as: Like a squirrel who has gone cold turkey on cocaine. I’m just sort of twitching and screaming “WHY AREN’T THE NUTS HELPING?!”

I really thought my focus and concentration would come back immediately… and HA HA HA yeah, no. It’s like returning to a physical activity after a long illness. I’m discovering that those “muscles” are flabby, out of shape, and resistant to change. On the plus side, that means that I really NEED to be doing this… but argh.

Anyway, since I’m not on Twitter, I figure I should blog more and put any neato links I find here to share with all of you, cause that’s what we used to do with blogs, right? I think so… it seems so long ago.

Science: I’m trying to wrap my brain around this Quantum Entanglement thing. I mean the idea is REALLY cool, and I totally get what scientists think they’ve found… I’m just trying to figure out how they are totally certain that they’ve split the particle and not just directed it one way or another and what they think they’re seeing as a split particle isn’t a particular kind of echo caused by the “splitting”. Now I understand from people smarter than me that the behavior in the particles changes rather than just traveling one direction or another.. but I still don’t have my brain wrapped around it yet. I think physics is really neat but it really isn’t one of my strengths. I mean my pool game is weak even before we get to quantum aspects of it.

Medicine: Ok this is really cool. Scientists took a 9th Century eye salve recipe involving leeks, onions, garlic, and cow bile and then left it to ferment (per original instructions) and then tested it on bacteria thinking “oh hey yeah it might do something” and damned if it doesn’t kill MRSA!

April Fool’s Jokes Worth Looking At:

http://gmailblog.blogspot.com/2015/03/smartbox-by-inbox-mailbox-of-tomorrow.html

http://blog.nasm.si.edu/behind-the-scenes/wonder-womans-invisible-jet/

Coping Mechanism of the day:

Noise Machines using a mix of Binaural Beats, Singing Bowls, and Tibetan Spirit

Have a great day!

-M

Conversations Between Writers

I forgot to get a picture and his site is grumptroll.com so Fremont Troll it is.
I forgot to get a picture and his site is grumptroll.com so Fremont Troll it is.

J. M. McDermott

March brings March Flash Madness a flash fiction competition broken into brackets. Each week the participants get a prompt and then just the weekend to write it. Readers vote for their favorites and only the winners move on. This week you can vote in the battle between Sun, Moon and Stars and Circle vs. Square. For all this year’s stories check out grumptroll.com. It is hosted by J. M. McDermott who can also be found on Twitter.

J M McDermott: Okay, then. I always assume the answer to all first questions is either Royal Blue or African or European?

Minerva Zimmerman: Heh. I was going to ask you what is March Flash Madness and why are you doing it?

JM: March Flash Madness is an event, a stunt, and a lot more fun than watching unpaid teenagers make millionaires of everyone else. I pay writers more than the kids playing basketball in March Madness. It is part of why actual March Madness must die and be replaced by my flash fiction contest. It is also a lot more fun to read.

It raises money for SFWA, in its way, and the EMF, which is a very important thing.

JM: After the contest is over and winners are crowned, the stories remain live for only one month. Then, they are bundled into an eBook and sold with all proceeds going to the EMF. Many contestants also donate their payment to the EMF.

 Sent at 1:45 PM on Tuesday

JM: For writers, it is also an amazingly challenging feat to produce pro-caliber flash fiction every weekend for a wide audience. It is a very difficult thing to do, and pushes us out of our comfort zones, our usual tropes, and our easy ideas. We have to run to the bones of ideas and run with them to unexpected places. It is hard. It is also fun, and wonderful to read what happens from our diverse slate of writers.

For readers, it is also, I hope, a lot of fun to read and vote.

MZ: Do you normally write a lot of flash fiction as a writer?

I ask mostly because I mostly seem to write it for this, at least over the last 2 years I’ve been participating.

JM: No. Hardly any story I write comes in lower than 7000 words, naturally. I prefer to write short novels, or long novellas, between 60000-90000 words, ideally. It is my comfortable length. For me, less than 3k for a complete story always feels impossible.

MZ: Me TOO!

But I seem to pull it off for this… so it’s kind of weird.

JM: Currently, in Asimovs april/may, the short story “paul and his son” feels like the shortest story I can easily write, and it is about 6k, I think, thereabouts.

MZ: I write mostly dialog driven fiction and that’s hard to do in under 1000 words

JM: Yeah, for the challenge, it is almost like because it is so constrained and competitive, something just clicks.

If we had a week to write it, I don’t think it would work. Weekends are much tighter.

MZ: Yeah I’m not sure. Sometimes I think I could do better with a week, and other times… yeah no. I’d just get in my own head too much.

JM: Exactly. Cut to the bones of the idea and run fast. There is no time. It is almost like temporal writing, like that. Almost.

MZ: Not quite, I think there’s more room for editing in a weekend than “during an event” writing.

JM: You must work faster than I do!

MZ: or edit faster 🙂

JM: I think about the story all day Saturday (when I am working) and I write it in the morning of Sunday before my wife and dog demand my attention. It can be constraining to have responsibility, but it is a good constraint.

MZ: it’s true. I write more when I’m working then when I have time off.

JM: How do you find your process changes under the constraints? What do you do if fervently?

Autocorrect is fun. I like that better.

MZ: I’m not sure the process changes so much as is just much more condensed and I get out of my own way more.

JM: Would you do this again if you didn’t have to?

MZ: so I usually take my prompt and start trying out associations and following those rabbit holes

and sometimes I get a concept right away or sometimes it takes a full day

JM: I have been both blessed and cursed to lose in the first round both years. It is actually a relief to know I don’t have to keep going, but I also hate losing, and so early!

Hopefully, next year… But it would be poor form to host a contest and win it.

MZ: It’s probably about the same time actually butt in chair, but how much whining and carrying on before getting to that point changes.

JM: As a reader, has anyone really surprised you? I try hard to put together diversity of voice and style. Have you felt that? Did you like someone you didn’t expect to?

MZ: Alex Livingston’s entry this week knocked my socks off.

I didn’t really have expectations, but man… I wish I’d written that 🙂

JM: Eric Bosarge, I thought, had a stellar entry that was way out of his usual wheelhouse. I am also very glad I didn’t have to pick between Natania and Alex, first week.

MZ: Ugh, man the brackets were rough this year in particular.

JM: Alex is a real surprise! He actually came in over the transom, so to speak, during an open call, and he is KILLING IT with his work. It is impressive.

MZ: And I think it’s also interesting talking with the other writers and realizing how true it is that we’re often our own worst judges.

JM: Everyone is busting out great stories, though, so it shouldn’t be a surprise.

 Sent at 2:02 PM on Tuesday

MZ: I talked with Brooke Bolander about her entry before we both turned ours in this week and she was hating on hers… but my god, it has such a great gut punch at the end.

JM: Bolander was miserable about her story and whining about how little she did, and it looks like it might win the week. One of the readers who voted for her is noted and notable genre critic Jon Ginsburg-Stevens. Erudite ogre, himself.

Seriously, like you said, get out of your own way.

Voting is still open until Thursday. Who knows who will win?!

MZ: And this is the sort of competition that pushes you but also gets in your head and I know I’ve had a lot of “oh god, why am I doing this? I’m not even in the same league” thoughts this week, so there’s a bit of a downside too.

I mean all writers go through that at different times and I know this is just mine, and intellectually I’m good… just, ugh.

JM: All I have to say is that after six novels and two short story collections, I have lost in the first round for two years, and I still feel like I am just starting out, as a writer.

Good is good. It can come from anyone at any length who find their voice, their spark, their effortless awesome.

Some people really do well under constraint, too. It is important to try different things, mix it up, and stuff.

MZ: Yeah, I am lucky to have a really good support structure of other writers. So I can go virtually lean on someone’s shoulder when I need it. I think others do the same to me, and that’s really important to have as a writer at any point in your career.

Also I find out about all sorts of amazing writers every time I do this competition and I hope other people do too!

 Sent at 2:07 PM on Tuesday

JM: I think we, as a genre, fall into our online comfort zone, our bubbles within bubbles, and it takes concerted effort to push out of that comfortable space and find new ideas and influences. I try to make a contest that reflects that idea. Eric is a great example. You’ve probably never heard of Eric Bosarge, but he has a book coming out from Medallion soon, and until this contest, it wasn’t even a blip to a lot of people. His entry was solid SF. People read that who have never heard the name Bosarge. Now, we have this new author in our known sphere. Expanding is a good thing.

MZ: Yes! It’s my favorite part of March Flash Madness. Making new connections and hopefully picking up a few new readers in the process.

[I need to head back to work we can wrap this up with a few last thoughts from you or continue in about 10 min]

JM: I hope to increase that in years to come, and the open call for submissions is very important to achieve that. I hope to see more submissions next year, from as diverse a group as possible.

So, Polish your verbs and sharpen your adjectives out there in Zimmerland. March Flash Madness will be back, and you, too, can step into the arena!

(edit)

For more March Flash Madness read Round 1:

Water vs. Stone 

Stasis vs. Time

Breaking vs. Mending

Fission vs. Fusion

Hunger vs. Gluttony

Additional March Flash Madness Authors 2015:

Alex Livingston (website, Twitter)

Natania Barron (website, Twitter)

Eric M. Bosarge (upcoming novel, The Time Train, will be released by Medallion Press in April of 2016)

Haralambi Markov (blog, Twitter)

Steven S. Long (website, Twitter)

Steven Silver (website, wikipedia)

Sage Collins (website, Twitter)

Conversations Between Writers (and other Creative People)

storium_stephen_hood

Today I’m talking with Stephen Hood Co-founder of Storium. For those unfamiliar, Storium is a sort of role playing storytelling platform, part game, part fiction writing. If that sounds at all interesting to you I strongly recommend you check it out at https://storium.com/ and you can follow Stephen on Twitter.

Minerva Zimmerman: So you just got back from GDC what, a few days ago?

Stephen Hood: Yes, it wrapped-up on Friday. (Although for me, “back” just means a train ride to San Jose.)

MZ: I just returned from Rainforest Writers Retreat last night where I finished edits on a project. So while I’m not GDC tired, I’m still trying to remember what way “up” is 🙂 Was this your first GDC?

SH:  It was! I’ve loved games all my life and have considered going for years, but it never seemed to make sense because I wasn’t working in the industry. Now I am, or at least that’s the rumor…

MZ: I love Storium. I’m a little at a loss to describe it to people sometimes though. How did you describe it for the GDC crowd?

SH: It’s definitely a bit hard to classify, which has always been both our secret weapon and our curse. Generally, I tell people that “Storium turns creative writing into a multiplayer online game.” That’s usually enough to either catch their interest and set the gears turning, or send them into full-on glazed-over mode. And, you know, it’s really best for everyone that we get to that fork in the conversational road as quickly as possible, heh.

MZ: That’s true, either that interests you or it doesn’t. I admit I’m getting impatient for Storium to open up to general players because I have people I want to indoctrinate in a few on-going stories.

SH: I’m more than a little impatient for that, too! We’re working the code hamsters as quickly as OSHA will allow…

BTW, as an existing player you can invite anyone you like. You just start a game and invite them using their email address.

MZ: Ooo hmmm. I might have to do that. I have several stories that have stalled out that could probably be jumpstarted with new blood.

SH: Players can also now hand-off their characters to someone else, which is a great way to keep things moving if someone has lost interest or doesn’t have time to play…

MZ: It’s interesting because it’s a game, but it’s also a storytelling platform but with nearly instantaneous repercussions and feedback. So as someone who writes otherwise, it’s interesting to see when I do and don’t want to work on Storium scenes, because it is Fun Writing and not Work Writing.

SH: I’m glad you think of it as “fun writing!” That’s the goal, for sure. We’re using the context of gaming to lower people’s inhibitions, raise their confidence, and get them to write. Not to write something perfect, but just to write. Everything that happens in Storium is about helping people express themselves through play, and to keep doing it.

MZ: I used to have other writers that we’d do email Round Robin stories, where someone would start a story and then email it on to the next person who would continue it and pass it back. It was always an exercise in how much of a problem you could give the other person without actually killing the story. Sometimes Storium feels like that. Sometimes you are just feeding off the collaborative process and you’ll lose a whole day writing scenes.

SH: Ha, storytelling deathmatch! I get what you mean. The big question, though, is what is the goal: is it to pit your wits against another writer, or is it to actually tell the story? I think there’s a point where those become incompatible. In Storium we’re really trying to focus on the collaboration, on the story itself, and so we purposely don’t have a lot of competitive components to the game. Some folks don’t like that. They want mechanics that encourage competition. They even call it “PvP,” which I find fascinating and/or a little disturbing. “Your subplot has died. Resurrect, or return to the story graveyard?”

MZ: I think there’s a place for both, but yes, combative writing does become incompatible with telling a shared story. but not all disagreements about the story between writers are combative either. I know my best collaborations have been the ones where we rubbed up against each other and felt very passionately about our ideas. The ones where a collaborator and I always agreed were weaker, and often boring not only from the creation side of things but for the reader. I remember a collaborator and I signed things for each other after finishing a project and when we traded back we laughed. We’d written the exact same inscription, “Thank you for not agreeing with me.”

SH: Absolutely. Friction is important in so many things. Even outside of writing. Much of Storium evolved out of a good deal of friction within our team around design philosophy, goals, and so forth. It would have turned out much weaker without that conflict. I think it’s just a question of what you incentivize for players/writers. If the game itself is structured around competition, I fear that you end up incentivizing players to undercut each other. But the alternative shouldn’t be a conflict-free environment, for sure.

MZ: Do you think having a lack of defined incentive for players inside the greater Storium system outside each individual story is a feature or something that you struggle with? Or do you even agree that’s the case?

SH: Not sure I follow you?

MZ: So in a dungeon crawl, you’re collecting gold and loot. In Storium you’re telling a story through an individual character’s actions. However, outside of each individual story is there incentive for players within Storium?

SH: Ah, ok, I see. Yeah, I guess we don’t really think of it that way. I mean, you could certainly feel like you’re grinding XP in the form of words written, games completed, characters played, etc. That’s very real progress and personal incentive, in a certain sense. We don’t really play that up yet in the UI, but we’re thinking about it. And as you play you are certainly building some manner of reputation within the community — another thing that will be more important in the future. But frankly we spend more time right now thinking about how to help players have that first, successful, satisfying storytelling experience more than we worry about the longer-term grind. At least so far…

MZ: 🙂 I’m curious how you ended up creating Storium. I’m very glad you did, because I’m geographically distant from everyone I want to share such stories with and this allows me to do this. I’m just curious how your own path ended up here

SH: That right there was one of the original inspirations. I missed playing tabletop games with my old high school friends, who had scattered to the corners of the Earth, had families, lived in different timezones, etc. I missed the creative outlet and wanted to recapture it somehow. So I built a simple prototype and unleashed it on my friends. I knew there was no way we would be able to play at the same time, so it needed to be text-based and asynchronous. It needed to not depend on a certain order of taking turns, since that would enable any single player to hold up the whole thing. And I wanted it to have just enough of that tabletop feel to trigger the muscle memory without bogging us down in complex rules that would slow down play.

That prototype was fun but had a number of problems. I kept coming back to it, though. Kept working on it, evolving it. Over time I began to realize that what was really interesting here was the writing — the sheer creative freedom that it was making possible. And that the “rules,” such as they were, were really about making that writing possible, and fun. I started building a team of allies, people who would help me broaden my perspective by adding expertise to the mix in areas like game design, writing, engineering. Will Hindmarch was an early ally and advisor, and he had a huge impact on our thinking and on the design of Storium. Getting Will involved was a major turning point. Will totally got that Storium was sitting at the intersection of fiction and gaming, and what that could mean. I think he sits at that intersection, himself.

MZ: Storium really is quite flexible I think you could potentially do an actual collaboration through it if you set up the story right er, I mean a collaboration aimed for publication obviously every Storium is a collaboration and I like that you can invite people to follow a given Storium like a fictional serial

SH: Heh, I have a feeling that the first Storium novella or novel is not far away. It’s not clear yet how you would take a Storium story and publish it. What does that even look like? Is it a cross between a screenplay and a blog post? Or it could just be that the game serves as source material, and the author or authors adapt it to a more traditional form. Sort of like how Peter Adkison’s “The Devil Walks In Salem” is a film adapted from a Fiasco play session.

However it turns out, it’s going to be interesting…

MZ: I’m going to guess a mixture pulled together with pictures, you’d need to pull something from outside to draw things together and a visual element seems like a reasonable bet

SH: A key question for me is: do the cards have relevance to the finished story, or just as components of play? Like, once you extract the narrative from the context of Storium, do you need to know what cards inspired each scene and move, or does the written fiction capture it all. I’m honestly not sure what the answer is, and that’s exciting.

MZ: Or maybe it’s going to be a card game with stories. It’s hard to know.

So I am insanely curious

SH: Uh oh

MZ: This was your first GDC, what did you think? What surprised you about interacting with gaming developers and other professionals? How did people react to Storium?

SH: It was a fascinating experience. I’m of two minds. On the one hand, I had a fantastic time meeting other professionals. I gave one of the opening talks, as part of the Narrative Summit, and I was sort of stunned by the response. I’ve given a number of talks over the years but I’ve never had so many people show up for Q&A, or even track me down even days later. I wouldn’t claim it was because I was unusually awesome or anything; I think it was more a function of the people in attendance, and their interest level. These are people who love games, who love making games, who love thinking about games. They are hungry for ideas. Sadly, you don’t feel that as much in many other industry conferences. So that part was great.

On the other hand, as I looked at the sessions and the expo floor, I didn’t really see a place where Storium obviously fit in. Let’s just say our polygon count is too low. What we’re doing is sort of alien to most of the people and companies in attendance. That doesn’t phase me at all; rather, it’s motivating and exciting. But it did make the week slightly surreal. Happily, whenever I had the chance to explain Storium to people, the responses were almost universally positive. People got that it was different from everything around them, which was fun.

MZ: I think that’s a feature and a strength of Storium, but yeah, it must have been a little surreal sometimes. like “I’m just a little toy tugboat I shouldn’t be on the big ocean!”

SH: After the third or fourth pitch for 3D rendering farms or visual asset management systems, I started proactively telling people, “sorry, my game is about words.” Heh.

MZ: HA! That’s better than I did in ’98 I just started telling people we were using a version of Direct X that didn’t exist yet, because I was kind of a jerk

SH: DirectZ!

MZ: I think DirectX 4 had just been announced and I was saying we were using a beta of 5

SH: You are history’s greatest monster.

MZ: I was only saying this when I wanted to shut someone down who was bugging me… but yeah, kind of a jerk. I had the added bonus of being a young woman, so it worked better for me than it would have for other people. It just short circuited about 4 lines of thought in whoever was trying to impress me with their “technical specs” But personally, I don’t think high tech is necessarily the future of games. I mean it will always be a place where high tech gets some testing… but as for the core of gaming I think will be more about experience

SH: A lot of my GDC talk was about questioning our reliance on simulation in our video games. It’s what we put most of the computing power into. And yet the more we do that, the less flexibility we have as storytellers. I don’t see that going away, but I do hope we see more games in the future that rely on it less.

MZ: There’s already been some pushback on very high-tech games that are basically on a rail and more of a movie experience than a player experience.

They’re still neat. But are they really “games”?

SH: Hey, I still love Rebel Assault.

I think there’s a place for just about everything in this world. But we need more variety than we’re getting these days from the major studios, IMO.

MZ: Yes, exactly. Maybe a better way for labeling products so people can find the things that they love, but not less of anything. I feel conflicted about saying “labeling” though I hate labels, and don’t really like using them… but I think a lot of anger and disappointment is caused by people going into something thinking it is one thing and finding it is something they know they already dislike.

SH: I hear you. It’s an old problem, and not just in games. I used to work on del.icio.us, so I’m partial to community tagging as a possible solution. But even that has downsides.

MZ: But then there’s the argument about shouldn’t you be challenging people? Shouldn’t you make them take a bite of pancakes even if they say they hate them? I’m not sure there’s a solution… but I think the discussion is important. Is there anything on your mind either out of GDC or anything else you want to talk about?

SH: I was pretty pleased to see that the GG crowd seemed to find little purchase at GDC. Quite the contrary, in fact. I got the sense that most people who are actually in the industry find the whole thing abhorrent.

MZ: Yeah, I have to say that’s been largely true for as long as I’ve known any designers and others working professionally in the industry. It isn’t the makers of games who are purposefully creating that kind of culture.

SH: I’m not sure they’re entirely excused from it. The games we choose to make have an impact on the audience. But yeah, I don’t think it’s game makers who are at the heart of this particular movement. (Although I’m sure there are individuals who are, sadly.)

MZ: Yeah, I don’t excuse them entirely. I think some things that weren’t thought about absolutely helped create it, I just don’t think anyone went “HEY YOU KNOW WHAT WOULD BE GREAT?!”

SH: Heh, indeed.

MZ: it’s more the, “Well, we didn’t mean for that to happen and it really isn’t our FAULT” stuff that has to change. We should probably wrap this up. Any last thoughts?

SH: I don’t think so? This was a lot of fun. Thanks for the great questions and conversation. It’s nice to make your acquaintance. thanks for interviewing me!

MZ: I like to say Conversation, because I don’t claim Journalistic integrity 🙂

SH: heh fair enough

MZ: I’m biased but I want to share cool conversations with creative people

SH: that’s a worthy goal, thanks for including me in that definition

MZ: Hey, I’ve used Storium and I know how much creativity it takes to make something that works that well

SH: thanks for saying so, and thanks for playing!